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1,615 result(s) for "Three-dimensional display systems"
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Physically based rendering : from theory to implementation
Rendering is a crucial component of computer graphics-- the conversion of a description of a 3D scene into an image for display.Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image.
Handmade 3D : a time will come when people turn off their computers and start to cut paper with scissors, glue cardboard, making nice things
Profiles of projects by over 50 designers and artists. The three dimensional works are mostly created from paper but other materials, polystyrene, foam, fabric etc., are represented.
Augmented reality : an emerging technologies guide to AR
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality.
Introduction to 3D game programming with DirectX 12
\"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures.\"--Page 4 of cover.
AutoCAD® 2017 3D Modeling
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. This book includes 50 \"mini-workshops,\" that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2017.
X3D : extensible 3D graphics for Web authors
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. * The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard* Plentiful illustrations and screen shots in the full color text* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Blender 4 - Geometry Nodes for Beginners
Dive into the transformative world of 3D modeling with this course. It is your gateway to mastering intricate designs with Blender 4's groundbreaking geometry nodes feature. Key Features: Beginner-friendly, comprehensive lessons spanning 4 hours. Project-based learning with a focus on practical application. Step-by-step instructions for easy learning. . course Description: Embark on a transformative journey into the world of 3D design with our comprehensive Blender 4 Geometry Nodes course. Designed for beginners, this course covers everything from setting up your Blender project to mastering the intricacies of Geometry Nodes for creating stunning 3D models. You'll start with the basics, learning how to manipulate grid meshes and transform them into complex staircase designs. As you progress, the course introduces you to advanced techniques for railing construction, pole support creation, and optimizing your models for efficiency and precision. This hands-on approach is complemented by lessons on mesh manipulation, dynamic staircase shaping, and advanced node group creation, ensuring a comprehensive understanding of 3D modeling techniques. Whether your interest lies in game art, architectural visualization, or digital artistry, this course equips you with the skills to bring your imaginative concepts to life. By understanding the importance of each concept, you'll be able to apply these skills across various projects, enhancing your portfolio and opening up new career opportunities. What you will learn: Navigate and utilize Blender 4's interface effectively. Understand and apply geometry node basics for 3D modeling. Design and manipulate grid meshes with curve length density. Transform 2D planes into 3D staircase models seamlessly. Create scalable controls and ensure uniformity in stair steps. Construct complex geometry node groups for detailed modeling. Who this course is for: This course welcomes everyone from beginners with no prior experience in Blender or 3D modeling to those looking to enhance their skills. It is ideal for beginners, aspiring artists, architects, digital creators, game developers, and educators eager to master 3D modeling with Blender 4's geometry nodes.