Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
by
Pérez-Colado Iván José
, Freire-Morán Manuel
, Pérez-Colado Víctor Manuel
, Fernández-Manjón Baltasar
, Martínez-Ortiz Iván
in
Adventure Education
/ Authoring
/ authoring tool
/ Colleges & universities
/ Computer & video games
/ Education
/ Educational Games
/ Educational software
/ Environment
/ Formative Evaluation
/ Games
/ Instructional Design
/ Learning
/ Learning Analytics
/ location-based games
/ Model testing
/ narrative games
/ serious game development
/ Special Issue Articles
/ Testing
/ Usability
/ Video Games
2019
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
by
Pérez-Colado Iván José
, Freire-Morán Manuel
, Pérez-Colado Víctor Manuel
, Fernández-Manjón Baltasar
, Martínez-Ortiz Iván
in
Adventure Education
/ Authoring
/ authoring tool
/ Colleges & universities
/ Computer & video games
/ Education
/ Educational Games
/ Educational software
/ Environment
/ Formative Evaluation
/ Games
/ Instructional Design
/ Learning
/ Learning Analytics
/ location-based games
/ Model testing
/ narrative games
/ serious game development
/ Special Issue Articles
/ Testing
/ Usability
/ Video Games
2019
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
by
Pérez-Colado Iván José
, Freire-Morán Manuel
, Pérez-Colado Víctor Manuel
, Fernández-Manjón Baltasar
, Martínez-Ortiz Iván
in
Adventure Education
/ Authoring
/ authoring tool
/ Colleges & universities
/ Computer & video games
/ Education
/ Educational Games
/ Educational software
/ Environment
/ Formative Evaluation
/ Games
/ Instructional Design
/ Learning
/ Learning Analytics
/ location-based games
/ Model testing
/ narrative games
/ serious game development
/ Special Issue Articles
/ Testing
/ Usability
/ Video Games
2019
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
Journal Article
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
2019
Request Book From Autostore
and Choose the Collection Method
Overview
Developer-friendly professional authoring tools have greatly simplified entertainment videogame development. However, this simplification had a limited impact on serious games, which require the active collaboration of developers with educators and other stakeholders. To address this issue, we present uAdventure, an easy-to-use game development environment for narrative "point-and-click" graphic adventure games. uAdventure started as a re-implementation of the previously validated eAdventure authoring tool, now built on top of the Unity game platform. The idea is to enjoy the advantages of the Unity professional environment while reducing its complexity to allow non-developers to author serious games. uAdventure is designed to simplify the creation of serious games that include educational-oriented capabilities such as learning analytics without requiring programming knowledge and has been formatively tested with different types of users and in different settings. Initial testing was carried out with a group of heterogeneous users with different computer usage profiles in a vocational environment. In the second round of testing, it was used by students of two different university courses to develop serious games that include educational features such as location-based mechanics and learning analytics. The results of these formative evaluations show that uAdventure can be used as a serious game teaching tool and that it simplifies the creation of serious games with educational features by non-expert authors.
This website uses cookies to ensure you get the best experience on our website.