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Gamification in Education: A Systematic Mapping Study
by
Christo Dichev
, Gennady Agre
, Galia Angelova
, Darina Dicheva
in
Analysis
/ Classification
/ Computer Science
/ Computer science education
/ Concept Mapping
/ Design
/ Design Requirements
/ Distance Education
/ Education
/ Educational Games
/ Educational Technology
/ Educational theory
/ Educational Trends
/ Empirical analysis
/ Fracture mechanics
/ Freedom of choice
/ Full Length Articles
/ Game theory
/ Games
/ Gamification
/ Incentives
/ Influence of Technology
/ Information Technology
/ Instructional Program Divisions
/ Intellectual Disciplines
/ Learner Engagement
/ Learning
/ Learning Motivation
/ Literature Reviews
/ Mapping
/ Motivation
/ Online learning
/ Positive feedback
/ Program Implementation
/ Programming
/ Psychological Studies
/ Research Reports
/ Social engagement
/ STEM Education
/ Student Motivation
/ Teaching Methods
2015
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Gamification in Education: A Systematic Mapping Study
by
Christo Dichev
, Gennady Agre
, Galia Angelova
, Darina Dicheva
in
Analysis
/ Classification
/ Computer Science
/ Computer science education
/ Concept Mapping
/ Design
/ Design Requirements
/ Distance Education
/ Education
/ Educational Games
/ Educational Technology
/ Educational theory
/ Educational Trends
/ Empirical analysis
/ Fracture mechanics
/ Freedom of choice
/ Full Length Articles
/ Game theory
/ Games
/ Gamification
/ Incentives
/ Influence of Technology
/ Information Technology
/ Instructional Program Divisions
/ Intellectual Disciplines
/ Learner Engagement
/ Learning
/ Learning Motivation
/ Literature Reviews
/ Mapping
/ Motivation
/ Online learning
/ Positive feedback
/ Program Implementation
/ Programming
/ Psychological Studies
/ Research Reports
/ Social engagement
/ STEM Education
/ Student Motivation
/ Teaching Methods
2015
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Do you wish to request the book?
Gamification in Education: A Systematic Mapping Study
by
Christo Dichev
, Gennady Agre
, Galia Angelova
, Darina Dicheva
in
Analysis
/ Classification
/ Computer Science
/ Computer science education
/ Concept Mapping
/ Design
/ Design Requirements
/ Distance Education
/ Education
/ Educational Games
/ Educational Technology
/ Educational theory
/ Educational Trends
/ Empirical analysis
/ Fracture mechanics
/ Freedom of choice
/ Full Length Articles
/ Game theory
/ Games
/ Gamification
/ Incentives
/ Influence of Technology
/ Information Technology
/ Instructional Program Divisions
/ Intellectual Disciplines
/ Learner Engagement
/ Learning
/ Learning Motivation
/ Literature Reviews
/ Mapping
/ Motivation
/ Online learning
/ Positive feedback
/ Program Implementation
/ Programming
/ Psychological Studies
/ Research Reports
/ Social engagement
/ STEM Education
/ Student Motivation
/ Teaching Methods
2015
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Journal Article
Gamification in Education: A Systematic Mapping Study
2015
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Overview
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects of using game elements in specific educational contexts. It employs a systematic mapping design. Accordingly, a categorical structure for classifying the research results is proposed based on the extracted topics discussed in the reviewed papers. The categories include gamification design principles, game mechanics, context of applying gamification (type of application, educational level, and academic subject), implementation, and evaluation. By mapping the published works to the classification criteria and analyzing them, the study highlights the directions of the currently conducted empirical research on applying gamification to education. It also indicates some major obstacles and needs, such as the need for proper technological support, for controlled studies demonstrating reliable positive or negative results of using specific game elements in particular educational contexts, etc. Although most of the reviewed papers report promising results, more substantial empirical research is needed to determine whether both extrinsic and intrinsic motivation of the learners can be influenced by gamification.
Publisher
International Forum of Educational Technology & Society,International Forum of Educational Technology & Society
Subject
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