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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
by
Zhang, Chen
, Tan, Zhiyi
, Wang, Zhuyinan
in
Combinatorics
/ Convex and Discrete Geometry
/ Costs
/ Equilibrium
/ Game theory
/ Games
/ Lower bounds
/ Mathematical Modeling and Industrial Mathematics
/ Mathematics
/ Mathematics and Statistics
/ Operations Research/Decision Theory
/ Optimization
/ Schedules
/ Scheduling
/ Systems stability
/ Theory of Computation
2025
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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
by
Zhang, Chen
, Tan, Zhiyi
, Wang, Zhuyinan
in
Combinatorics
/ Convex and Discrete Geometry
/ Costs
/ Equilibrium
/ Game theory
/ Games
/ Lower bounds
/ Mathematical Modeling and Industrial Mathematics
/ Mathematics
/ Mathematics and Statistics
/ Operations Research/Decision Theory
/ Optimization
/ Schedules
/ Scheduling
/ Systems stability
/ Theory of Computation
2025
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Do you wish to request the book?
Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
by
Zhang, Chen
, Tan, Zhiyi
, Wang, Zhuyinan
in
Combinatorics
/ Convex and Discrete Geometry
/ Costs
/ Equilibrium
/ Game theory
/ Games
/ Lower bounds
/ Mathematical Modeling and Industrial Mathematics
/ Mathematics
/ Mathematics and Statistics
/ Operations Research/Decision Theory
/ Optimization
/ Schedules
/ Scheduling
/ Systems stability
/ Theory of Computation
2025
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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
Journal Article
Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
2025
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Overview
This paper studies the inefficiency of multiplicative approximate Nash Equilibrium for scheduling games. There is a set of machines and a set of jobs. Each job could choose one machine and be processed by the chosen one. A schedule is a
θ
-NE if no player has the incentive to deviate so that it decreases its cost by a factor larger than
1
+
θ
. The
θ
-NE is a generation of Nash Equilibrium and its inefficiency can be measured by the
θ
-PoA, which is also a generalization of the Price of Anarchy. For the game with the social cost of minimizing the makespan, the exact
θ
-PoA for any number of machines and any
θ
≥
0
is obtained. For the game with the social cost of maximizing the minimum machine load, we present upper and lower bounds on the
θ
-PoA. Tight bounds are provided for cases where the number of machines is between 2 and 7 and for any
θ
≥
0
.
Publisher
Springer US,Springer Nature B.V
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