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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
Inefficiency of multiplicative approximate Nash equilibrium for scheduling games

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Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
Journal Article

Inefficiency of multiplicative approximate Nash equilibrium for scheduling games

2025
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Overview
This paper studies the inefficiency of multiplicative approximate Nash Equilibrium for scheduling games. There is a set of machines and a set of jobs. Each job could choose one machine and be processed by the chosen one. A schedule is a θ -NE if no player has the incentive to deviate so that it decreases its cost by a factor larger than 1 + θ . The θ -NE is a generation of Nash Equilibrium and its inefficiency can be measured by the θ -PoA, which is also a generalization of the Price of Anarchy. For the game with the social cost of minimizing the makespan, the exact θ -PoA for any number of machines and any θ ≥ 0 is obtained. For the game with the social cost of maximizing the minimum machine load, we present upper and lower bounds on the θ -PoA. Tight bounds are provided for cases where the number of machines is between 2 and 7 and for any θ ≥ 0 .