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The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
by
Gong, Xiang
, Yang, Qianwen
in
Addictions
/ Addictive Behavior
/ Addictive behaviors
/ Affordances
/ Computer & video games
/ Computer Oriented Programs
/ Cues
/ Design
/ Emotional Response
/ Feedback (Response)
/ Games
/ Group Activities
/ Human-computer interaction
/ Information industry
/ Information technology
/ Laptop Computers
/ Longitudinal Studies
/ Mechanics
/ Research design
/ Research methodology
/ Self Efficacy
/ Social research
/ Socialization
/ Stimuli
/ Stimulus
/ Telepresence systems
/ User behavior
/ User interface
/ Video Games
/ Websites
2021
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The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
by
Gong, Xiang
, Yang, Qianwen
in
Addictions
/ Addictive Behavior
/ Addictive behaviors
/ Affordances
/ Computer & video games
/ Computer Oriented Programs
/ Cues
/ Design
/ Emotional Response
/ Feedback (Response)
/ Games
/ Group Activities
/ Human-computer interaction
/ Information industry
/ Information technology
/ Laptop Computers
/ Longitudinal Studies
/ Mechanics
/ Research design
/ Research methodology
/ Self Efficacy
/ Social research
/ Socialization
/ Stimuli
/ Stimulus
/ Telepresence systems
/ User behavior
/ User interface
/ Video Games
/ Websites
2021
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Do you wish to request the book?
The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
by
Gong, Xiang
, Yang, Qianwen
in
Addictions
/ Addictive Behavior
/ Addictive behaviors
/ Affordances
/ Computer & video games
/ Computer Oriented Programs
/ Cues
/ Design
/ Emotional Response
/ Feedback (Response)
/ Games
/ Group Activities
/ Human-computer interaction
/ Information industry
/ Information technology
/ Laptop Computers
/ Longitudinal Studies
/ Mechanics
/ Research design
/ Research methodology
/ Self Efficacy
/ Social research
/ Socialization
/ Stimuli
/ Stimulus
/ Telepresence systems
/ User behavior
/ User interface
/ Video Games
/ Websites
2021
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The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
Journal Article
The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
2021
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Overview
PurposeThe engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games and highlights the impacts of game design features, namely, mobile user interface and mobile game affordance.Design/methodology/approachThe research model was empirically validated using a longitudinal survey data from 410 mobile game users in China.FindingsThe empirical results offer several key findings. First, mobile user interface and mobile game affordance positively affect telepresence and social presence, which lead to meaningful engagement and mobile game addiction. Second, a high-quality of mobile user interface positively moderates the effects of mobile game affordance on telepresence and social presence.Originality/valueThis study contributes to the literature by theorizing and empirically testing the impacts of game design features on the engagement-addiction dilemma.
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