Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Combining GDSS and Gaming for Decision Support
by
Mayer, Igor
, de Jong, Martin
in
Classification
/ Collaboration
/ Communication
/ Decision making
/ Decision support systems
/ Electricity
/ Evaluation
/ Game theory
/ Games
/ Group decision making
/ Group dynamics
/ Information technology
/ International relations
/ Organizational learning
/ Policy making
/ Renewal
/ Simulation
/ Support networks
/ Taxonomy
/ Teleconferencing
/ Urban renewal
2004
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Combining GDSS and Gaming for Decision Support
by
Mayer, Igor
, de Jong, Martin
in
Classification
/ Collaboration
/ Communication
/ Decision making
/ Decision support systems
/ Electricity
/ Evaluation
/ Game theory
/ Games
/ Group decision making
/ Group dynamics
/ Information technology
/ International relations
/ Organizational learning
/ Policy making
/ Renewal
/ Simulation
/ Support networks
/ Taxonomy
/ Teleconferencing
/ Urban renewal
2004
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Combining GDSS and Gaming for Decision Support
by
Mayer, Igor
, de Jong, Martin
in
Classification
/ Collaboration
/ Communication
/ Decision making
/ Decision support systems
/ Electricity
/ Evaluation
/ Game theory
/ Games
/ Group decision making
/ Group dynamics
/ Information technology
/ International relations
/ Organizational learning
/ Policy making
/ Renewal
/ Simulation
/ Support networks
/ Taxonomy
/ Teleconferencing
/ Urban renewal
2004
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Journal Article
Combining GDSS and Gaming for Decision Support
2004
Request Book From Autostore
and Choose the Collection Method
Overview
Both gaming and group (decision) support systems (GDSS) are frequently used to support decision-making and policymaking in multi-actor settings. Despite the fact that there are a number of ways in which gaming and GDSS can be used in a complementary manner, there are only sporadic examples of their combined use. No systematic overview or framework exists in which GDSS are related to the functions of gaming or vice versa. In this article, we examine, why, how and for what purpose GDSS can be used to enrich and improve gaming simulation for decision support, and vice versa. In addition to a review of examples found in the literature, four games are discussed where we combined gaming and GDSS for complex decision making in a multi actor context: incodelta, a game about transportation corridors; infrastratego, a game about a liberalizing electricity market; containers a drift, a game about the planning of a container terminal, and; dubes, a game about sustainable urban renewal. Based on the literature and these four experiences, a classification is presented of (at least) four ways in which GDSS and gaming can be used in a complementary or even mutually corrective, manner: the use of GDSS for game design, for game evaluation, for game operation and the use of gaming for research, testing and training of GDSS. [PUBLICATION ABSTRACT]
This website uses cookies to ensure you get the best experience on our website.