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Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
by
Marlatt, Rick
in
3‐Early adolescence
/ 4‐Adolescence
/ 5‐College/university students
/ 6‐Adult
/ Adolescent/young adult literature
/ Adolescents
/ Asian American Students
/ Asian Americans
/ Case Studies
/ Case study < Research methodology
/ Computer & video games
/ Critical analysis < Digital/media literacies
/ Digital literacy
/ Digital technology
/ Digital/media literacies
/ Ethnography
/ Ethnography < Research methodology
/ FEATURE ARTICLES
/ Handicrafts
/ High School Students
/ Identity
/ Information and communication technologies < Digital/media literacies
/ Instructional strategies, teaching strategies < Strategies, methods, and materials
/ Instructional strategies; methods and materials
/ Internet
/ Interviews
/ Literacy
/ Literary Criticism
/ Literary elements < Literature
/ Literature
/ Literature‐based instruction < Literature
/ Multicultural literature
/ New literacies < Digital/media literacies
/ Observation
/ Popular culture < Digital/media literacies
/ Qualitative Research
/ Research methodology
/ Secondary school students
/ Secondary schools
/ Self Concept
/ Student Centered Learning
/ Student Developed Materials
/ Students
/ Summarizing < Comprehension
/ Teacher Researchers
/ Teachers
/ Video Games
/ Writing
/ Writing strategies < Strategies, methods, and materials
/ Young adult literature
2018
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Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
by
Marlatt, Rick
in
3‐Early adolescence
/ 4‐Adolescence
/ 5‐College/university students
/ 6‐Adult
/ Adolescent/young adult literature
/ Adolescents
/ Asian American Students
/ Asian Americans
/ Case Studies
/ Case study < Research methodology
/ Computer & video games
/ Critical analysis < Digital/media literacies
/ Digital literacy
/ Digital technology
/ Digital/media literacies
/ Ethnography
/ Ethnography < Research methodology
/ FEATURE ARTICLES
/ Handicrafts
/ High School Students
/ Identity
/ Information and communication technologies < Digital/media literacies
/ Instructional strategies, teaching strategies < Strategies, methods, and materials
/ Instructional strategies; methods and materials
/ Internet
/ Interviews
/ Literacy
/ Literary Criticism
/ Literary elements < Literature
/ Literature
/ Literature‐based instruction < Literature
/ Multicultural literature
/ New literacies < Digital/media literacies
/ Observation
/ Popular culture < Digital/media literacies
/ Qualitative Research
/ Research methodology
/ Secondary school students
/ Secondary schools
/ Self Concept
/ Student Centered Learning
/ Student Developed Materials
/ Students
/ Summarizing < Comprehension
/ Teacher Researchers
/ Teachers
/ Video Games
/ Writing
/ Writing strategies < Strategies, methods, and materials
/ Young adult literature
2018
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Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
by
Marlatt, Rick
in
3‐Early adolescence
/ 4‐Adolescence
/ 5‐College/university students
/ 6‐Adult
/ Adolescent/young adult literature
/ Adolescents
/ Asian American Students
/ Asian Americans
/ Case Studies
/ Case study < Research methodology
/ Computer & video games
/ Critical analysis < Digital/media literacies
/ Digital literacy
/ Digital technology
/ Digital/media literacies
/ Ethnography
/ Ethnography < Research methodology
/ FEATURE ARTICLES
/ Handicrafts
/ High School Students
/ Identity
/ Information and communication technologies < Digital/media literacies
/ Instructional strategies, teaching strategies < Strategies, methods, and materials
/ Instructional strategies; methods and materials
/ Internet
/ Interviews
/ Literacy
/ Literary Criticism
/ Literary elements < Literature
/ Literature
/ Literature‐based instruction < Literature
/ Multicultural literature
/ New literacies < Digital/media literacies
/ Observation
/ Popular culture < Digital/media literacies
/ Qualitative Research
/ Research methodology
/ Secondary school students
/ Secondary schools
/ Self Concept
/ Student Centered Learning
/ Student Developed Materials
/ Students
/ Summarizing < Comprehension
/ Teacher Researchers
/ Teachers
/ Video Games
/ Writing
/ Writing strategies < Strategies, methods, and materials
/ Young adult literature
2018
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Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
Journal Article
Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
2018
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Overview
This article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015–2016 school year that explored the use of digital literacies to support student‐centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic ways. In their reading of The Outsiders by S.E. Hinton, students used the video game Minecraft to re‐create scenes, respond to literary elements, and analyze deeper meanings. The analyses of one particular student resulted in powerful explorations of identity. Using qualitative research tools, the author analyzed her case through observations, interviews, and student‐created artifacts to understand how this popular technology could facilitate literary analysis at the secondary level.
Publisher
Wiley Subscription Services, Inc,Wiley-Blackwell,Blackwell Publishing Ltd
Subject
/ 5‐College/university students
/ 6‐Adult
/ Adolescent/young adult literature
/ Case study < Research methodology
/ Critical analysis < Digital/media literacies
/ Ethnography < Research methodology
/ Identity
/ Information and communication technologies < Digital/media literacies
/ Instructional strategies, teaching strategies < Strategies, methods, and materials
/ Instructional strategies; methods and materials
/ Internet
/ Literacy
/ Literary elements < Literature
/ Literature‐based instruction < Literature
/ New literacies < Digital/media literacies
/ Popular culture < Digital/media literacies
/ Students
/ Teachers
/ Writing
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