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Reflections on \A Review of Trends in Serious Gaming\
by
Fletcher, J. D.
, Tobias, Sigmund
in
Cognition
/ Cognition & reasoning
/ Cognitive Processes
/ Computer & video games
/ Computer Games
/ Educational Games
/ Educational Research
/ Game Theory
/ Games
/ Information Age
/ Instructional Improvement
/ Instructional Innovation
/ Literature Reviews
/ Online instruction
/ Person
/ Reflection
/ Research review studies
/ Task analysis
/ Taxonomy
/ Teaching
/ Trend Analysis
/ Video Games
/ Violent crimes
/ Violent video games
2012
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Reflections on \A Review of Trends in Serious Gaming\
by
Fletcher, J. D.
, Tobias, Sigmund
in
Cognition
/ Cognition & reasoning
/ Cognitive Processes
/ Computer & video games
/ Computer Games
/ Educational Games
/ Educational Research
/ Game Theory
/ Games
/ Information Age
/ Instructional Improvement
/ Instructional Innovation
/ Literature Reviews
/ Online instruction
/ Person
/ Reflection
/ Research review studies
/ Task analysis
/ Taxonomy
/ Teaching
/ Trend Analysis
/ Video Games
/ Violent crimes
/ Violent video games
2012
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Do you wish to request the book?
Reflections on \A Review of Trends in Serious Gaming\
by
Fletcher, J. D.
, Tobias, Sigmund
in
Cognition
/ Cognition & reasoning
/ Cognitive Processes
/ Computer & video games
/ Computer Games
/ Educational Games
/ Educational Research
/ Game Theory
/ Games
/ Information Age
/ Instructional Improvement
/ Instructional Innovation
/ Literature Reviews
/ Online instruction
/ Person
/ Reflection
/ Research review studies
/ Task analysis
/ Taxonomy
/ Teaching
/ Trend Analysis
/ Video Games
/ Violent crimes
/ Violent video games
2012
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Journal Article
Reflections on \A Review of Trends in Serious Gaming\
2012
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Overview
This article briefly summarizes findings from a review of 95 empirical studies of games used in instruction. The article suggests that such efforts are best assessed as transfer from game play to performance on external tasks that are targeted by the instruction. Review findings suggest that such transfer may be expected only if the cognitive processes engaged by games and external tasks overlap. Integrating games into a course of study is likely to facilitate such transfer. Research on improvement in cognitive processes as a result of playing \"first-person shooter\" games is briefly overviewed, and suggestions for similar research not using aggressive content are made. Minimal overlap between this and another research review of the effects of games used in instruction is discussed, and the need for generally accepted definitions and a taxonomy of games is noted.
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