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LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
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LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
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LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses

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LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
Journal Article

LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses

2020
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Overview
E-learning standards like learning tools interoperability can support at realizing innovative learning scenarios in distributed architectures. A learning tools interoperability connection between a learning management system and a gaming platform offers possibilities like embedding a game into an online course and sending player-specific data back to the learning management system. This allows for a new and data-driven evaluation of students' individual learning performances, especially for alternative methods like qualifications-based learning. The learning tools interoperability-specified mechanisms can also be applied for implementing functionality to exchange students' competence profiles and traces within a knowledge-management eco-system portal that provides a toolkit for creating competence-based games that meet the requirements of qualifications-based learning as well as tools for creating game-specific analytics. As a first result, the authors made a prototypical implementation with a serious game prototype based on the unity game engine and unity analytics as analysis platform.