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Client Selection in Federated Learning on Resource-Constrained Devices: A Game Theory Approach
by
Merenda, Massimo
, Dakhia, Zohra
in
Accuracy
/ Batteries
/ client selection
/ Communication
/ cooperative learning
/ Efficiency
/ Employee motivation
/ Energy consumption
/ Equipment and supplies
/ Federated learning
/ Game theory
/ heterogeneous devices
/ Machine learning
/ Methods
/ Participation
/ Privacy
/ Privacy, Right of
/ reward-based payoff strategy
/ Simulation methods
/ Smartphones
/ Teaching
/ Video games
2025
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Client Selection in Federated Learning on Resource-Constrained Devices: A Game Theory Approach
by
Merenda, Massimo
, Dakhia, Zohra
in
Accuracy
/ Batteries
/ client selection
/ Communication
/ cooperative learning
/ Efficiency
/ Employee motivation
/ Energy consumption
/ Equipment and supplies
/ Federated learning
/ Game theory
/ heterogeneous devices
/ Machine learning
/ Methods
/ Participation
/ Privacy
/ Privacy, Right of
/ reward-based payoff strategy
/ Simulation methods
/ Smartphones
/ Teaching
/ Video games
2025
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Do you wish to request the book?
Client Selection in Federated Learning on Resource-Constrained Devices: A Game Theory Approach
by
Merenda, Massimo
, Dakhia, Zohra
in
Accuracy
/ Batteries
/ client selection
/ Communication
/ cooperative learning
/ Efficiency
/ Employee motivation
/ Energy consumption
/ Equipment and supplies
/ Federated learning
/ Game theory
/ heterogeneous devices
/ Machine learning
/ Methods
/ Participation
/ Privacy
/ Privacy, Right of
/ reward-based payoff strategy
/ Simulation methods
/ Smartphones
/ Teaching
/ Video games
2025
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Client Selection in Federated Learning on Resource-Constrained Devices: A Game Theory Approach
Journal Article
Client Selection in Federated Learning on Resource-Constrained Devices: A Game Theory Approach
2025
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Overview
Federated Learning (FL), a key paradigm in privacy-preserving and distributed machine learning (ML), enables collaborative model training across decentralized data sources without requiring raw data exchange. FL enables collaborative model training across decentralized data sources while preserving privacy. However, selecting appropriate clients remains a major challenge, especially in heterogeneous environments with diverse battery levels, privacy needs, and learning capacities. In this work, a centralized reward-based payoff strategy (RBPS) with cooperative intent is proposed for client selection. In RBPS, each client evaluates participation based on locally measured battery level, privacy requirement, and the model’s accuracy in the current round computing a payoff from these factors and electing to participate if the payoff exceeds a predefined threshold. Participating clients then receive the updated global model. By jointly optimizing model accuracy, privacy preservation, and battery-level constraints, RBPS realizes a multi-objective selection mechanism. Under realistic simulations of client heterogeneity, RBPS yields more robust and efficient training compared to existing methods, confirming its suitability for deployment in resource-constrained FL settings. Experimental analysis demonstrates that RBPS offers significant advantages over state-of-the-art (SOA) client selection methods, particularly those relying on a single selection criterion such as accuracy, battery, or privacy alone. These one-dimensional approaches often lead to trade-offs where improvements in one aspect come at the cost of another. In contrast, RBPS leverages client heterogeneity not as a limitation, but as a strategic asset to maintain and balance all critical characteristics simultaneously. Rather than optimizing performance for a single device type or constraint, RBPS benefits from the diversity of heterogeneous clients, enabling improved accuracy, energy preservation, and privacy protection all at once. This is achieved by dynamically adapting the selection strategy to the strengths of different client profiles. Unlike homogeneous environments, where only one capability tends to dominate, RBPS ensures that no key property is sacrificed. RBPS thus aligns more closely with real-world FL deployments, where mixed-device participation is common and balanced optimization is essential.
Publisher
MDPI AG
Subject
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