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Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality
by
Damaševičius, Robertas
, Paulauskas, Lukas
, Maskeliūnas, Rytis
, Paulauskas, Andrius
, Blažauskas, Tomas
in
Augmented Reality
/ Computer & video games
/ Computer managed instruction
/ Computer simulation
/ Computer-based training
/ cultural enrichment
/ Cultural heritage
/ Cultural literacy
/ digital storytelling
/ Distance learning
/ Education
/ Educational software
/ Games
/ Historic preservation
/ Methods
/ Mixed reality
/ museum fruition
/ Museums
/ serious game
/ Smartphones
/ Software
/ Technology
/ Testing
/ Three dimensional models
/ Training
/ Virtual environments
/ Virtual reality
2023
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Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality
by
Damaševičius, Robertas
, Paulauskas, Lukas
, Maskeliūnas, Rytis
, Paulauskas, Andrius
, Blažauskas, Tomas
in
Augmented Reality
/ Computer & video games
/ Computer managed instruction
/ Computer simulation
/ Computer-based training
/ cultural enrichment
/ Cultural heritage
/ Cultural literacy
/ digital storytelling
/ Distance learning
/ Education
/ Educational software
/ Games
/ Historic preservation
/ Methods
/ Mixed reality
/ museum fruition
/ Museums
/ serious game
/ Smartphones
/ Software
/ Technology
/ Testing
/ Three dimensional models
/ Training
/ Virtual environments
/ Virtual reality
2023
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Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality
by
Damaševičius, Robertas
, Paulauskas, Lukas
, Maskeliūnas, Rytis
, Paulauskas, Andrius
, Blažauskas, Tomas
in
Augmented Reality
/ Computer & video games
/ Computer managed instruction
/ Computer simulation
/ Computer-based training
/ cultural enrichment
/ Cultural heritage
/ Cultural literacy
/ digital storytelling
/ Distance learning
/ Education
/ Educational software
/ Games
/ Historic preservation
/ Methods
/ Mixed reality
/ museum fruition
/ Museums
/ serious game
/ Smartphones
/ Software
/ Technology
/ Testing
/ Three dimensional models
/ Training
/ Virtual environments
/ Virtual reality
2023
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Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality
Journal Article
Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality
2023
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Overview
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR) has recently been rapidly adopted and integrated in education and professional training. Augmented reality (AR) is the integration of VR with the real world, where the real world provides context and the virtual world provides or reconstructs missing information. Mixed reality (MR) is the blending of virtual and physical reality environments allowing users to interact with both digital and physical objects at the same time. In recent years, technology for creating reality-based 3D models has advanced and spread across a diverse range of applications and research fields. The purpose of this paper is to design, develop, and test VR for kinaesthetic distance learning in a museum setting. A VR training program has been developed in which learners can select and perform pre-made scenarios in a virtual environment. The interaction in the program is based on kinaesthetic learning characteristics. Scenarios with VR controls simulate physical interaction with objects in a virtual environment for learners. Learners can grasp and lift objects to complete scenario tasks. There are also simulated devices in the virtual environment that learners can use to perform various actions. The study’s goal was to compare the effectiveness of the developed VR educational program to that of other types of educational material. Our innovation is the development of a system for combining their 3D visuals with rendering capable of providing a mobile VR experience for effective heritage enhancement.
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