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Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology
by
Antal, Erzsébet
, Korom, Erzsébet
, Bónus, Lilla
in
Biology
/ Computer & video games
/ Control Groups
/ Curricula
/ Discovery learning
/ Education
/ Educational Technology
/ Effectiveness
/ Game Based Learning
/ Inquiry
/ Inquiry method
/ Junior high school students
/ Learning
/ Learning programs
/ Learning strategies
/ Motivation
/ Science Curriculum
/ Science Education
/ Sciences education
/ Skills
/ Students
/ Teachers
/ Teaching
/ Teaching Methods
2024
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Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology
by
Antal, Erzsébet
, Korom, Erzsébet
, Bónus, Lilla
in
Biology
/ Computer & video games
/ Control Groups
/ Curricula
/ Discovery learning
/ Education
/ Educational Technology
/ Effectiveness
/ Game Based Learning
/ Inquiry
/ Inquiry method
/ Junior high school students
/ Learning
/ Learning programs
/ Learning strategies
/ Motivation
/ Science Curriculum
/ Science Education
/ Sciences education
/ Skills
/ Students
/ Teachers
/ Teaching
/ Teaching Methods
2024
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Do you wish to request the book?
Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology
by
Antal, Erzsébet
, Korom, Erzsébet
, Bónus, Lilla
in
Biology
/ Computer & video games
/ Control Groups
/ Curricula
/ Discovery learning
/ Education
/ Educational Technology
/ Effectiveness
/ Game Based Learning
/ Inquiry
/ Inquiry method
/ Junior high school students
/ Learning
/ Learning programs
/ Learning strategies
/ Motivation
/ Science Curriculum
/ Science Education
/ Sciences education
/ Skills
/ Students
/ Teachers
/ Teaching
/ Teaching Methods
2024
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Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology
Journal Article
Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology
2024
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Overview
This research focuses on
BioScientist
, a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through
BioScientist
and to report on its implementation. We examined whether inquiry skills and biology learning motivation change due to
BioScientist
. A total of 257 eighth graders participated in the research (N
exp.
= 132, N
control
= 125). Students in the experimental group used
BioScientist
at home and in the classroom. The teachers in the control group did not change their teaching practices. Students’ inquiry skills were measured using the Inquiry Skills Test, and their biology learning motivation was measured using the Biology Motivation Questionnaire II. The experimental group and teachers were asked to evaluate
BioScientist
. The results indicated
BioScientist
digital game is suitable for developing inquiry skills, with the effect size being close to medium (Cohen’s
d
= 0.46). However, biology learning motivation was not developed. Student feedback on the
BioScientist
game and its use for learning is favourable. Based on the teachers’ responses,
BioScientist
can be used well in teaching biology. This research provides evidence that combining elements of digital game-based and inquiry-based learning is effective in developing inquiry skills. The game can be effectively integrated into the teaching practice, in line with the content of the biology curriculum.
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