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Characterizing Students’ 4C Skills Development During Problem-based Digital Making
by
Cui, Zhihao
, Ng, Oi-Lam
, Weng, Xiaojing
, Chiu, Thomas K. F.
, Jong, Morris S. Y.
in
Analysis
/ Case studies
/ Collaboration
/ Communication Skills
/ Computer Science Education
/ Computer Software
/ Cooperation
/ Cooperative Learning
/ Creativity
/ Critical Thinking
/ Early Adolescents
/ Education
/ Educational Technology
/ Elementary School Students
/ Elementary Secondary Education
/ Experiential Learning
/ Instructional scaffolding
/ Learning
/ Lesson Plans
/ Mathematics Education
/ Middle School Students
/ Problem Based Learning
/ Problem Solving
/ Programming
/ Qualitative analysis
/ Scaffolding
/ Science Education
/ Secondary School Students
/ Secondary Schools
/ Skill development
/ Skills
/ Students
/ Teaching Methods
/ Thinking Skills
2022
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Characterizing Students’ 4C Skills Development During Problem-based Digital Making
by
Cui, Zhihao
, Ng, Oi-Lam
, Weng, Xiaojing
, Chiu, Thomas K. F.
, Jong, Morris S. Y.
in
Analysis
/ Case studies
/ Collaboration
/ Communication Skills
/ Computer Science Education
/ Computer Software
/ Cooperation
/ Cooperative Learning
/ Creativity
/ Critical Thinking
/ Early Adolescents
/ Education
/ Educational Technology
/ Elementary School Students
/ Elementary Secondary Education
/ Experiential Learning
/ Instructional scaffolding
/ Learning
/ Lesson Plans
/ Mathematics Education
/ Middle School Students
/ Problem Based Learning
/ Problem Solving
/ Programming
/ Qualitative analysis
/ Scaffolding
/ Science Education
/ Secondary School Students
/ Secondary Schools
/ Skill development
/ Skills
/ Students
/ Teaching Methods
/ Thinking Skills
2022
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Do you wish to request the book?
Characterizing Students’ 4C Skills Development During Problem-based Digital Making
by
Cui, Zhihao
, Ng, Oi-Lam
, Weng, Xiaojing
, Chiu, Thomas K. F.
, Jong, Morris S. Y.
in
Analysis
/ Case studies
/ Collaboration
/ Communication Skills
/ Computer Science Education
/ Computer Software
/ Cooperation
/ Cooperative Learning
/ Creativity
/ Critical Thinking
/ Early Adolescents
/ Education
/ Educational Technology
/ Elementary School Students
/ Elementary Secondary Education
/ Experiential Learning
/ Instructional scaffolding
/ Learning
/ Lesson Plans
/ Mathematics Education
/ Middle School Students
/ Problem Based Learning
/ Problem Solving
/ Programming
/ Qualitative analysis
/ Scaffolding
/ Science Education
/ Secondary School Students
/ Secondary Schools
/ Skill development
/ Skills
/ Students
/ Teaching Methods
/ Thinking Skills
2022
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Characterizing Students’ 4C Skills Development During Problem-based Digital Making
Journal Article
Characterizing Students’ 4C Skills Development During Problem-based Digital Making
2022
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Overview
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the “4C” skills—critical thinking, creativity, communication, and collaboration—are regarded as significant learning outcomes in Science, Technology, Engineering, and Mathematics education; however, few researchers have investigated the adoption of problem-based learning in K-12 programming education for developing students’ 4C skills. A case study was conducted in a “digital making” camp in which 54 upper elementary and lower secondary school students (10–14 years old) were engaged in harnessing a block-based programming tool, Scratch, to conduct various problem-solving tasks. Through triangulating multiple sources of qualitative data (including lesson plans, classroom field notes, videotaped lesson records, student solutions/artifacts, and post-intervention interviews), together with the microgenetic learning analysis, this study characterizes students’ 4C skills development in the process of problem-based digital making. We found that the problem-based digital making environment supported the students’ development of (a) critical thinking in the form of critical modeling and critical data handling; (b) creativity in the form of creative explorations, creative solutions, and creative expressions; and (c) communication and collaboration in the form of communicative scaffolding and collaborative debugging. Complementary evidence-based suggestions for scaffolding problem-based digital making activities are suggested.
Publisher
Springer Nature,Springer Netherlands,Springer,Springer Nature B.V
Subject
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