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A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field
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A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field
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A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field
A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field
Journal Article

A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field

2024
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Overview
Pathfinding for autonomous vehicles in large-scale complex terrain environments is difficult when aiming to balance efficiency and quality. To solve the problem, this paper proposes Hierarchical Path-Finding A* based on Multi-Scale Rectangle, called RHA*, which achieves efficient pathfinding and high path quality for large-scale unequal-weighted maps. Firstly, the original map grid cells were aggregated into fixed-size clusters. Then, an abstract map was constructed by aggregating equal-weighted clusters into rectangular regions of different sizes and calculating the nodes and edges of the regions in advance. Finally, real-time pathfinding was performed based on the abstract map. The experiment showed that the computation time of real-time pathfinding was reduced by 96.64% compared to A* and 20.38% compared to HPA*. The total cost of the generated path deviated no more than 0.05% compared to A*. The deviation value is reduced by 99.2% compared to HPA*. The generated path can be used for autonomous vehicle traveling in off-road environments.