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Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions
by
Sohns, Kara S. Z.
, Peters, Jan
, Kaspar, Kai
, Smith, Elke
, Poth, Yannik
in
631/477
/ 631/477/2811
/ 692/499
/ Addictions
/ Addictive behaviors
/ Behavior, Addictive - psychology
/ Boxes
/ Gambling
/ Gambling - psychology
/ Gambling-like mechanisms
/ Gaming
/ Humanities and Social Sciences
/ Humans
/ Hypothesis testing
/ Internet
/ Internet Addiction Disorder - psychology
/ Loot box
/ multidisciplinary
/ Principal Component Analysis
/ Principal components analysis
/ Science
/ Science (multidisciplinary)
/ Social Media
/ User engagement
/ Video Games - psychology
/ YouTube
2025
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Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions
by
Sohns, Kara S. Z.
, Peters, Jan
, Kaspar, Kai
, Smith, Elke
, Poth, Yannik
in
631/477
/ 631/477/2811
/ 692/499
/ Addictions
/ Addictive behaviors
/ Behavior, Addictive - psychology
/ Boxes
/ Gambling
/ Gambling - psychology
/ Gambling-like mechanisms
/ Gaming
/ Humanities and Social Sciences
/ Humans
/ Hypothesis testing
/ Internet
/ Internet Addiction Disorder - psychology
/ Loot box
/ multidisciplinary
/ Principal Component Analysis
/ Principal components analysis
/ Science
/ Science (multidisciplinary)
/ Social Media
/ User engagement
/ Video Games - psychology
/ YouTube
2025
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While trying to remove the title from your shelf something went wrong :( Kindly try again later!
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Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions
by
Sohns, Kara S. Z.
, Peters, Jan
, Kaspar, Kai
, Smith, Elke
, Poth, Yannik
in
631/477
/ 631/477/2811
/ 692/499
/ Addictions
/ Addictive behaviors
/ Behavior, Addictive - psychology
/ Boxes
/ Gambling
/ Gambling - psychology
/ Gambling-like mechanisms
/ Gaming
/ Humanities and Social Sciences
/ Humans
/ Hypothesis testing
/ Internet
/ Internet Addiction Disorder - psychology
/ Loot box
/ multidisciplinary
/ Principal Component Analysis
/ Principal components analysis
/ Science
/ Science (multidisciplinary)
/ Social Media
/ User engagement
/ Video Games - psychology
/ YouTube
2025
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Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions
Journal Article
Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions
2025
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Overview
Video games frequently contain loot boxes, i.e. virtual in-game items sharing structural similarities with gambling. On YouTube
©
, there are multi-million subscriber channels prominently featuring loot box-related content. A gamblification of digital games may increase player engagement, and we tested if user engagement on YouTube is linked to loot box content. We extracted aggregate user engagement measures from more than 22 thousand YouTube gaming videos with and without focused display of loot boxes. Principal component analysis was used to reduce dimensionality and derive components reflecting overall and sustained, and relative user engagement, respectively. Confirming our pre-registered hypothesis (see
https://osf.io/nh7zr
), a significant effect of loot box content on the first principal component was found, reflecting higher overall and sustained user engagement for videos featuring loot box content. This increased engagement may be linked to the gambling-like properties of the reward structure conveyed by loot boxes. Publicly available user data may serve as an early indicator of potential changes in problematic internet use and gambling-related behaviour.
Publisher
Nature Publishing Group UK,Nature Publishing Group,Nature Portfolio
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