Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
by
Shetty, Deepthi R.
, Kanitkar, Anuprita
, Eskicioglu, Rasit
, Gaonkar, Neha
, Mehta, Kavisha
, Szturm, Tony
, Parmar, Sanjay Tejraj
in
Balance
/ balance training
/ Cerebral palsy
/ Cerebral Palsy - therapy
/ Child
/ Clinical trials
/ Cognition
/ Cognition & reasoning
/ Cognitive ability
/ Computer & video games
/ dual-task training
/ Exercise Therapy
/ Feasibility Studies
/ Humans
/ Intervention
/ Pediatrics
/ Physical therapy
/ Postural Balance
/ Rehabilitation
/ Telemedicine
/ telerehabilitation
/ Walking
2022
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
by
Shetty, Deepthi R.
, Kanitkar, Anuprita
, Eskicioglu, Rasit
, Gaonkar, Neha
, Mehta, Kavisha
, Szturm, Tony
, Parmar, Sanjay Tejraj
in
Balance
/ balance training
/ Cerebral palsy
/ Cerebral Palsy - therapy
/ Child
/ Clinical trials
/ Cognition
/ Cognition & reasoning
/ Cognitive ability
/ Computer & video games
/ dual-task training
/ Exercise Therapy
/ Feasibility Studies
/ Humans
/ Intervention
/ Pediatrics
/ Physical therapy
/ Postural Balance
/ Rehabilitation
/ Telemedicine
/ telerehabilitation
/ Walking
2022
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
by
Shetty, Deepthi R.
, Kanitkar, Anuprita
, Eskicioglu, Rasit
, Gaonkar, Neha
, Mehta, Kavisha
, Szturm, Tony
, Parmar, Sanjay Tejraj
in
Balance
/ balance training
/ Cerebral palsy
/ Cerebral Palsy - therapy
/ Child
/ Clinical trials
/ Cognition
/ Cognition & reasoning
/ Cognitive ability
/ Computer & video games
/ dual-task training
/ Exercise Therapy
/ Feasibility Studies
/ Humans
/ Intervention
/ Pediatrics
/ Physical therapy
/ Postural Balance
/ Rehabilitation
/ Telemedicine
/ telerehabilitation
/ Walking
2022
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
Journal Article
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
2022
Request Book From Autostore
and Choose the Collection Method
Overview
The objective of this exploratory randomized controlled trial (RCT) was to provide evidence for the feasibility and therapeutic value of a novel game-based dual-task balance exercise program in children with cerebral palsy (CP). Twenty children with CP were recruited and randomized into two groups: (a) the conventional balance training group (CG) and (b) the experimental group (XG), which received a game-based dual-task (DT) balance exercise program. Both groups received their respective therapy programs for 12 weeks at a frequency of three sessions per week. Semi-structured interviews with the parents and children and qualitative analysis were conducted to evaluate the children’s experiences with the game-based exercise program. The quantitative analysis included (a) the Pediatric Balance Scale (PBS), (b) Gross Motor Function Measure-88 (GMFM-88), and (c) computerized measures of standing balance performance during various dual-task conditions. Compliance was 100% for all 20 participants. Four themes captured the range of each participant’s experiences and opinions: (a) reasons for participation, (b) likes and dislikes with the technologies, (c) positive effects of the program, and (d) future expectations. Children in the XG demonstrated greater improvements in PBS, GMFM, and DT balance measures as compared to children in the CG. The findings demonstrate feasible trial procedures and acceptable DT-oriented training with a high compliance rate and positive outcomes. These findings support further research and development and progression to the next phase of a full-scale RCT to evaluate the clinical effectiveness of the game-based DT balance exercise program for children with CP.
This website uses cookies to ensure you get the best experience on our website.