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Examining young children's perception toward augmented reality-infused dramatic play
by
Han, Jeonghye
, So, Hyo-jeong
, Hyun, Eunja
, Jo, Miheon
in
Age Differences
/ Analysis
/ Attitude Measures
/ Augmented Reality
/ Children
/ Children & youth
/ Children's furniture
/ Data Analysis
/ DEVELOPMENT ARTICLE
/ Drama
/ Dramatic Play
/ Early Childhood Education
/ Education
/ Educational Technology
/ Empathy
/ Foreign Countries
/ Gender Differences
/ Kindergarten
/ Korea
/ Learning and Instruction
/ Perceptions
/ Physical instruments
/ Preschool children
/ Preschool Teachers
/ Program Effectiveness
/ Robotics
/ Robots
/ Satisfaction
/ Sensory Experience
/ Simulated Environment
/ Student Attitudes
/ Student Interests
/ Student Participation
/ Studies
/ Teaching Methods
/ Technology Uses in Education
/ Young Children
2015
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Examining young children's perception toward augmented reality-infused dramatic play
by
Han, Jeonghye
, So, Hyo-jeong
, Hyun, Eunja
, Jo, Miheon
in
Age Differences
/ Analysis
/ Attitude Measures
/ Augmented Reality
/ Children
/ Children & youth
/ Children's furniture
/ Data Analysis
/ DEVELOPMENT ARTICLE
/ Drama
/ Dramatic Play
/ Early Childhood Education
/ Education
/ Educational Technology
/ Empathy
/ Foreign Countries
/ Gender Differences
/ Kindergarten
/ Korea
/ Learning and Instruction
/ Perceptions
/ Physical instruments
/ Preschool children
/ Preschool Teachers
/ Program Effectiveness
/ Robotics
/ Robots
/ Satisfaction
/ Sensory Experience
/ Simulated Environment
/ Student Attitudes
/ Student Interests
/ Student Participation
/ Studies
/ Teaching Methods
/ Technology Uses in Education
/ Young Children
2015
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Examining young children's perception toward augmented reality-infused dramatic play
by
Han, Jeonghye
, So, Hyo-jeong
, Hyun, Eunja
, Jo, Miheon
in
Age Differences
/ Analysis
/ Attitude Measures
/ Augmented Reality
/ Children
/ Children & youth
/ Children's furniture
/ Data Analysis
/ DEVELOPMENT ARTICLE
/ Drama
/ Dramatic Play
/ Early Childhood Education
/ Education
/ Educational Technology
/ Empathy
/ Foreign Countries
/ Gender Differences
/ Kindergarten
/ Korea
/ Learning and Instruction
/ Perceptions
/ Physical instruments
/ Preschool children
/ Preschool Teachers
/ Program Effectiveness
/ Robotics
/ Robots
/ Satisfaction
/ Sensory Experience
/ Simulated Environment
/ Student Attitudes
/ Student Interests
/ Student Participation
/ Studies
/ Teaching Methods
/ Technology Uses in Education
/ Young Children
2015
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Examining young children's perception toward augmented reality-infused dramatic play
Journal Article
Examining young children's perception toward augmented reality-infused dramatic play
2015
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Overview
Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions toward the computer- and robot-mediated AR systems designed to make dramatic play activities interactive and participatory. A multi-disciplinary expert group consisting of early childhood education experts, preschool teachers, AR specialists, and robot engineers collaborated to develop a learning scenario and technological systems for dramatic play. The experiment was conducted in a kindergarten setting in Korea, with 81 children (aged 5–6 years old). The participants were placed either in the computer-mediated AR condition (n = 40) or the robot-mediated AR condition (n = 41). We administered an instrument to measure children's perceived levels of the following variables: (a) satisfaction (i.e., interest in dramatic play & user-friendliness), (b) sensory immersion (i.e., self-engagement, environment-engagement & interaction-engagement), and (c) media recognition (i.e., collaboration with media, media function & empathy with media). Data analysis indicates that children in the robot-mediated condition showed significantly higher perceptions than those in the computer-mediated condition regarding the following aspects: interest in dramatic play (satisfaction), interactive engagement (sensory immersion), and empathy with media (media recognition). Furthermore, it was found that the younger-aged children and girls, in particular, perceived AR-infused dramatic play more positively than the olderaged children and boys, respectively. The contribution of this study is to provide empirical evidence about the affordances of robots and AR-based learning systems for young children. This remains a relatively unexplored area of research in the field of learning technologies. Implications of the current study and future research directions are also discussed.
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