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Platform Performance Investment in the Presence of Network Externalities
by
Parker, Geoffrey G.
, Tan, Burcu
, Anderson, Edward G.
in
Computer & video games
/ Computer networks
/ Costs
/ Duopolies
/ Duopoly
/ End users
/ Externalities (Economics)
/ Externality
/ Fixed costs
/ Information storage and retrieval systems
/ Investment
/ Investments
/ Monopolies
/ Monopoly
/ Network effects
/ network externality
/ Prices
/ Product development
/ Studies
/ Third party
/ two-sided markets
/ Unit costs
/ Video game industry
/ Video games
/ Video games industry
2014
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Platform Performance Investment in the Presence of Network Externalities
by
Parker, Geoffrey G.
, Tan, Burcu
, Anderson, Edward G.
in
Computer & video games
/ Computer networks
/ Costs
/ Duopolies
/ Duopoly
/ End users
/ Externalities (Economics)
/ Externality
/ Fixed costs
/ Information storage and retrieval systems
/ Investment
/ Investments
/ Monopolies
/ Monopoly
/ Network effects
/ network externality
/ Prices
/ Product development
/ Studies
/ Third party
/ two-sided markets
/ Unit costs
/ Video game industry
/ Video games
/ Video games industry
2014
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Do you wish to request the book?
Platform Performance Investment in the Presence of Network Externalities
by
Parker, Geoffrey G.
, Tan, Burcu
, Anderson, Edward G.
in
Computer & video games
/ Computer networks
/ Costs
/ Duopolies
/ Duopoly
/ End users
/ Externalities (Economics)
/ Externality
/ Fixed costs
/ Information storage and retrieval systems
/ Investment
/ Investments
/ Monopolies
/ Monopoly
/ Network effects
/ network externality
/ Prices
/ Product development
/ Studies
/ Third party
/ two-sided markets
/ Unit costs
/ Video game industry
/ Video games
/ Video games industry
2014
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Platform Performance Investment in the Presence of Network Externalities
Journal Article
Platform Performance Investment in the Presence of Network Externalities
2014
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Overview
Managers of emerging platforms must decide what level of platform performance to invest in at each product development cycle in markets that exhibit two-sided network externalities. High performance is a selling point for consumers, but in many cases it requires developers to make large investments to participate. Abstracting from an example drawn from the video game industry, we build a strategic model to investigate the trade-off between investing in high platform performance versus reducing investment in order to facilitate third party content development. We carry out a full analysis of three distinct settings: monopoly, price-setting duopoly, and price-taking duopoly. We provide insights on the optimum investment in platform performance and demonstrate how conventional wisdom about product development may be misleading in the presence of strong cross-network externalities. In particular, we show that, contrary to the conventional wisdom about \"winner-take-all\" markets, heavily investing in the core performance of a platform does not always yield a competitive edge. We characterize the conditions under which offering a platform with lower performance but greater availability of content can be a winning strategy.
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