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coding the City: Analyzing Urban Play through Wayfinder Live
by
Leorke, Dale
, Innocent, Troy
in
Algorithms
/ Analysis
/ Cities
/ City and town life
/ Codes
/ Coding
/ Computer Games
/ Computer Simulation
/ Culture
/ Design
/ Foreign Countries
/ Games
/ Geographic Location
/ Handheld Devices
/ Interfaces
/ Location-based systems
/ Public art
/ Signs
/ Smartphones
/ Software
/ Telecommunications
/ Urban Areas
/ Urban Culture
/ Urban Environment
/ Urban Studies
2020
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coding the City: Analyzing Urban Play through Wayfinder Live
by
Leorke, Dale
, Innocent, Troy
in
Algorithms
/ Analysis
/ Cities
/ City and town life
/ Codes
/ Coding
/ Computer Games
/ Computer Simulation
/ Culture
/ Design
/ Foreign Countries
/ Games
/ Geographic Location
/ Handheld Devices
/ Interfaces
/ Location-based systems
/ Public art
/ Signs
/ Smartphones
/ Software
/ Telecommunications
/ Urban Areas
/ Urban Culture
/ Urban Environment
/ Urban Studies
2020
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Do you wish to request the book?
coding the City: Analyzing Urban Play through Wayfinder Live
by
Leorke, Dale
, Innocent, Troy
in
Algorithms
/ Analysis
/ Cities
/ City and town life
/ Codes
/ Coding
/ Computer Games
/ Computer Simulation
/ Culture
/ Design
/ Foreign Countries
/ Games
/ Geographic Location
/ Handheld Devices
/ Interfaces
/ Location-based systems
/ Public art
/ Signs
/ Smartphones
/ Software
/ Telecommunications
/ Urban Areas
/ Urban Culture
/ Urban Environment
/ Urban Studies
2020
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coding the City: Analyzing Urban Play through Wayfinder Live
Journal Article
coding the City: Analyzing Urban Play through Wayfinder Live
2020
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Overview
The authors use the location-based, augmented-reality game Way finder Live, which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty of defining urban play, they expand existing approaches to the topic by drawing on current theories about interfaces, assemblages, and coding in such fields as media and cultural studies, game and play studies, and urban studies. They consider Way finder Live as an interface--a site of both connection and translation--for urban play, one that encourages its players to test a given city's physical and social boundaries. They argue that the game offers a fruitful, if always contingent and contextual, framework for analyzing digitally mediated urban play. Key words: affect; assemblage; coding; decoding; encoding; interface; location-based gaming; urban play; Way finder Live.
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