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Gamers Are Readers
by
Wesson, Lindsey Patrick
, Easterwood, Lori
in
Computer & video games
/ Creativity
/ Fiction
/ Games
/ Genre
/ Librarians
/ Libraries
/ Library Personnel
/ Literacy
/ Literary Genres
/ Novels
/ Peer Acceptance
/ Puzzles
/ Ratings & rankings
/ Readers
/ Readers advisory work
/ Reading
/ Role playing
/ School libraries
/ Science fiction & fantasy
/ Simulation
/ Video Games
2009
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Gamers Are Readers
by
Wesson, Lindsey Patrick
, Easterwood, Lori
in
Computer & video games
/ Creativity
/ Fiction
/ Games
/ Genre
/ Librarians
/ Libraries
/ Library Personnel
/ Literacy
/ Literary Genres
/ Novels
/ Peer Acceptance
/ Puzzles
/ Ratings & rankings
/ Readers
/ Readers advisory work
/ Reading
/ Role playing
/ School libraries
/ Science fiction & fantasy
/ Simulation
/ Video Games
2009
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Do you wish to request the book?
Gamers Are Readers
by
Wesson, Lindsey Patrick
, Easterwood, Lori
in
Computer & video games
/ Creativity
/ Fiction
/ Games
/ Genre
/ Librarians
/ Libraries
/ Library Personnel
/ Literacy
/ Literary Genres
/ Novels
/ Peer Acceptance
/ Puzzles
/ Ratings & rankings
/ Readers
/ Readers advisory work
/ Reading
/ Role playing
/ School libraries
/ Science fiction & fantasy
/ Simulation
/ Video Games
2009
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Trade Publication Article
Gamers Are Readers
2009
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Overview
Just as you read as many children's and teen books as you can to familiarize yourself with what is available, you need to dip your toes into the video game world as well. Visit Web sites such as gamespot.com or gamespy.com to read reviews, watch previews, and become acquainted with current games. When you research video games, think of them in terms of plot, characters, and gimmicks-all of which are literary elements that you already know how to utilize.
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