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39,403 result(s) for "Digital Literacies"
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Digital Citizenship During a Global Pandemic: Moving Beyond Digital Literacy
In this commentary, the authors move beyond digital literacy and take up the question of what digital citizenship means and looks like in the context of the COVID‐19 pandemic. To engage with questions of ethical practice, the authors begin with the International Society for Technology in Education framework for digital citizenship. They expand on these standards to argue for an awareness of the ethical questions facing citizens online that are difficult to encompass as a set of skills or competencies. The authors then take these considerations into a set of practical steps for teachers to nurture participatory and social justice–oriented digital citizenship as part of the curriculum. The authors conclude by noting the digital divide and social inequities that have been highlighted by the current crisis.
Climate Justice Literacy: Stories‐We‐Live‐By, Ecolinguistics, and Classroom Practice
Literacy educators can guide students to examine the stories we live by, or the larger narratives that guide individual and collective sensemaking about relationships between humans and the environment. Drawing from the field of ecolinguistics, the authors consider two ecologically destructive stories we live by: Humans are the center of existence, and consumerism is a main pathway to happiness and fulfillment. The authors also explore three intersecting beneficial stories we live by that center on indigenous perspectives, feminist foundations of climate justice, and youth activism. This work is rooted in three essential understandings about climate change: It is a complex socioscientific topic and escalating problem, engaging with climate change is mediated primarily by a complicated array of motivated digital texts and motivated readers, and climate change is about climate (in)justice. The authors conclude with ideas about being a climate justice literacy educator.
Middle School Students’ Analysis of Political Memes to Support Critical Media Literacy
Political memes are argumentative visual texts commonly encountered on social media. Through the strategic combination of imagery and captions, a political meme presents information as fact about a topic, an individual, or a specific group. The power of political memes can be attributed to their viral nature and their effects on public discourse and perceptions. To critically read a political meme, students must be equipped with critical media literacy skills. This article describes how action researchers engaged 56 middle school students in the rhetorical analysis of political memes with the goal of supporting critical media literacy skills through practical application. The two-week study took place in the Southeastern United States at a rural school. Students determined that the political memes created false binaries, appealed to group identities, drew on macro and micro sociopolitical contexts, and used strategic visual arrangements to form an argument. Critical media literacy is imperative given the prevalent and viral nature of media and its effects on people and public policy.
Confronting the Digital Divide: Debunking Brave New World Discourses
There is far more to the digital divide than meets the eye. In this article, the authors consolidate existing research on the digital divide to offer some tangible ways for educators to bridge the gap between the haves and have‐nots, or the cans and cannots. Drawing on Aldous Huxley's notion of a “brave new world,” some digital divide approaches and frameworks require debunking and are strongly associated with first‐world nations that fail to account for the differential access to technologies that people who live in poverty have. Taking a closer look at current realities, the authors send out a call to teachers, administrators, and researchers to think more seriously and consequentially about the effect the widespread adoption of technologies has had on younger generations and the role of the digital on knowledge creation and on imagined futures.
iPad Animations: Powerful Multimodal Practices for Adolescent Literacy and Emotional Language
In an age of mobile technologies, digital animation creation can be an important tool for teaching adolescents how to communicate emotions multimodally. This article draws on appraisal theory and original research to illustrate the power of digital animation for multimodal literacy learning. Students from a culturally diverse cohort were taught how to interpret emotions in animated films and produced 2‐D cartoon animations using drawings with an iPad application and stylus. The findings show that impassioned multimodal communication is enhanced by knowledge of how feelings produce different facial expressions, gestures, body movements, and physiological changes in characters that are often exaggerated to powerful effect in animations. This includes an ability to invoke different intensities of emotions. The research has significant implications for engaging adolescents in the multimodal communication of emotions and feelings through vocabulary, images, and body language.
Examining Studio Ghibli’s Animated Films: A Study of Students’ Viewing Paths and Creative Projects
Being literate in today’s world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make meaning. This qualitative study took place in the U.S. Southwest and involved 20 university students enrolled in a Studio Ghibli Films course. Analysis of coursework using grounded theory and open coding revealed that participants designed nine viewing paths to interpret the films, approaching animated works as narratives, multimodal compositions, cultural/historical artifacts, transformed source materials, products of a director, objects of value, conversations between texts, commentaries, and personal experiences. Participants also composed a wide variety of creative projects that drew on their out‐of‐school interests. Animated works, such as the films of Studio Ghibli, have great potential in education.
Care as a Border-Crossing Language
Drawing from Appadurai’s notion of mediascape, in which global cultural flows simultaneously construct local/global perspectives, I explored how youth and young adults across the globe make sense of digitally shared space, with a specific focus on the Webtoon reader discussion forum. Findings illustrated that the participants constructed the notion of care as standing up for others, raised awareness of social justice, and mobilized transcultural values to construct a cross-cultural community with multimodal engagements. By understanding the reader discussion forum as a mutually constitutive negotiated space, the voluntary decision of these young individuals to engage in Korean Webtoon digital space underscores how they construct literacy practices across the globe while transcending demarcated categories of race, gender, language, culture, and other essentialized identity markers.
Using Virtual Reality to Explore Science and Literacy Concepts
Evolving digital technologies provide opportunities to engage students in activities that go beyond print‐based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or imagined environments. Virtual reality creates sensory experiences that involve sight, touch, hearing, and motion to allow users to feel as though they are physically present in that environment. These types of immersive experiences can be used to engage learners in multimodal literacy practices as well as scientific practices such as forming hypotheses and interpreting data to inform courses of action. The author provides a classroom example of using virtual reality in an integrated science and literacy lesson to engage students in discovering, answering, and writing about questions they developed as they explored a virtual environment.
Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
This article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015–2016 school year that explored the use of digital literacies to support student‐centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic ways. In their reading of The Outsiders by S.E. Hinton, students used the video game Minecraft to re‐create scenes, respond to literary elements, and analyze deeper meanings. The analyses of one particular student resulted in powerful explorations of identity. Using qualitative research tools, the author analyzed her case through observations, interviews, and student‐created artifacts to understand how this popular technology could facilitate literary analysis at the secondary level.
Rethinking Availability in Multimodal Composing: Frictions in Digital Design
Multimodal composing using digital media has long emphasized forms of meaning making that extend beyond printed text to include a wider range of available semiotic resources. However, recent research has complicated this notion by highlighting how this availability does not follow inevitably from digital tools but arises from the interplay of their often invisible infrastructures (e.g., hardware, interfaces, algorithms, code). Using data from a technology‐rich humanities classroom, the authors explore three frictions that surfaced as students worked within and against these infrastructures to create a collaborative digital story. The authors show how attending to such frictions can open opportunities for inquiry and instruction related to the hidden infrastructures that condition multimodal composing in digital environments. Critical understandings of these infrastructures can support educators in creating more equitable conditions for multimodal literacy learning.