Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
How avatars create identification and loyalty among online gamers
by
Teng, Ching-I
in
Ability
/ Avatars
/ Computer & video games
/ Customization
/ Electronic commerce
/ Games
/ Hypotheses
/ Identification
/ Identity
/ Individual Characteristics
/ Intention
/ Internet
/ Interpersonal Attraction
/ Interpersonal Relationship
/ Literature Reviews
/ Loyalty
/ Motivation
/ Multivariate statistical analysis
/ Personality
/ Physical attractiveness
/ Role playing
/ Self Efficacy
/ Self image
/ Selfaffirmation
/ Structural equation modeling
/ Teams
/ Trade
/ Values
/ Video Games
2019
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
How avatars create identification and loyalty among online gamers
by
Teng, Ching-I
in
Ability
/ Avatars
/ Computer & video games
/ Customization
/ Electronic commerce
/ Games
/ Hypotheses
/ Identification
/ Identity
/ Individual Characteristics
/ Intention
/ Internet
/ Interpersonal Attraction
/ Interpersonal Relationship
/ Literature Reviews
/ Loyalty
/ Motivation
/ Multivariate statistical analysis
/ Personality
/ Physical attractiveness
/ Role playing
/ Self Efficacy
/ Self image
/ Selfaffirmation
/ Structural equation modeling
/ Teams
/ Trade
/ Values
/ Video Games
2019
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
How avatars create identification and loyalty among online gamers
by
Teng, Ching-I
in
Ability
/ Avatars
/ Computer & video games
/ Customization
/ Electronic commerce
/ Games
/ Hypotheses
/ Identification
/ Identity
/ Individual Characteristics
/ Intention
/ Internet
/ Interpersonal Attraction
/ Interpersonal Relationship
/ Literature Reviews
/ Loyalty
/ Motivation
/ Multivariate statistical analysis
/ Personality
/ Physical attractiveness
/ Role playing
/ Self Efficacy
/ Self image
/ Selfaffirmation
/ Structural equation modeling
/ Teams
/ Trade
/ Values
/ Video Games
2019
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
How avatars create identification and loyalty among online gamers
Journal Article
How avatars create identification and loyalty among online gamers
2019
Request Book From Autostore
and Choose the Collection Method
Overview
PurposeOnline games are popular electronic commerce platforms in which gamers use avatars to interact with others. Avatar identification (the extent to which gamers regard avatars as an extension of themselves) is known to be related to online gamer loyalty. However, few studies have examined how avatars could be designed to enhance avatar identification and online gamer loyalty, indicating a gap. Therefore, the purpose of this paper is to contextualize self-affirmation theory into online gaming contexts, identified key theoretical elements and examined how they are related to avatar identification and online gamer loyalty.Design/methodology/approachThis study surveyed 1,348 massively multi-player online role-playing game players, and their responses were analyzed using structural equation modeling.FindingsThe analytical results indicate that irreplaceability within a team and avatar customization are positively related to unique avatar image, while avatar customization is positively related to positive avatar image. Moreover, avatar physical attractiveness and avatar ability to achieve are positively related to positive avatar image. Both unique and positive images of an avatar (as perceived by the user) are positively related to avatar identification, and further to online gamer loyalty.Originality/valueThis study proposes new constructs: irreplaceability within a team, avatar ability to achieve, unique avatar image and positive avatar image. Such new constructs provide insights to aid electronic commerce managers in avatar design, thus instilling gamer identification with avatars, and thus loyalty.
Publisher
Emerald Group Publishing Limited
Subject
/ Avatars
/ Games
/ Identity
/ Internet
/ Loyalty
/ Multivariate statistical analysis
/ Structural equation modeling
/ Teams
/ Trade
/ Values
This website uses cookies to ensure you get the best experience on our website.