Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers
by
Jan, Mingfong
, Squire, Kurt D.
in
Active Learning
/ Argumentation
/ Augmented reality
/ Computer Simulation
/ Computer Uses in Education
/ Computers
/ Curricula
/ Earth Science
/ Educational Games
/ Environmental science
/ Game theory
/ Games
/ Handheld computers
/ High school students
/ Inquiry
/ Knowledge Economy
/ Learner Engagement
/ Learning
/ Literacy
/ Persuasive Discourse
/ Physical Environment
/ Physical Mobility
/ Polychlorinated biphenyls
/ Research design
/ Role Playing
/ Schools
/ Science Education
/ Science Instruction
/ Science learning
/ Social Change
/ Social discrimination learning
/ Social interactions
/ Students
/ Thinking Skills
2007
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers
by
Jan, Mingfong
, Squire, Kurt D.
in
Active Learning
/ Argumentation
/ Augmented reality
/ Computer Simulation
/ Computer Uses in Education
/ Computers
/ Curricula
/ Earth Science
/ Educational Games
/ Environmental science
/ Game theory
/ Games
/ Handheld computers
/ High school students
/ Inquiry
/ Knowledge Economy
/ Learner Engagement
/ Learning
/ Literacy
/ Persuasive Discourse
/ Physical Environment
/ Physical Mobility
/ Polychlorinated biphenyls
/ Research design
/ Role Playing
/ Schools
/ Science Education
/ Science Instruction
/ Science learning
/ Social Change
/ Social discrimination learning
/ Social interactions
/ Students
/ Thinking Skills
2007
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers
by
Jan, Mingfong
, Squire, Kurt D.
in
Active Learning
/ Argumentation
/ Augmented reality
/ Computer Simulation
/ Computer Uses in Education
/ Computers
/ Curricula
/ Earth Science
/ Educational Games
/ Environmental science
/ Game theory
/ Games
/ Handheld computers
/ High school students
/ Inquiry
/ Knowledge Economy
/ Learner Engagement
/ Learning
/ Literacy
/ Persuasive Discourse
/ Physical Environment
/ Physical Mobility
/ Polychlorinated biphenyls
/ Research design
/ Role Playing
/ Schools
/ Science Education
/ Science Instruction
/ Science learning
/ Social Change
/ Social discrimination learning
/ Social interactions
/ Students
/ Thinking Skills
2007
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers
Journal Article
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers
2007
Request Book From Autostore
and Choose the Collection Method
Overview
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults are required to \"think like scientists.\" Location-based augmented reality games offer an opportunity to create a \"post-progressive\" pedagogy in which students are not only immersed in authentic scientific inquiry, but also required to perform in adult scientific discourses. This cross-case comparison as a component of a design-based research study investigates three cases (roughly 28 students total) where an Augmented Reality curriculum, Mad City Mystery, was used to support learning in environmental science. We investigate whether augmented reality games on handhelds can be used to engage students in scientific thinking (particularly argumentation), how game structures affect students' thinking, the impact of role playing on learning, and the role of the physical environment in shaping learning. We argue that such games hold potential for engaging students in meaningful scientific argumentation. Through game play, players are required to develop narrative accounts of scientific phenomena, a process that requires them to develop and argue scientific explanations. We argue that specific game features scaffold this thinking process, creating supports for student thinking non-existent in most inquiry-based learning environments.
This website uses cookies to ensure you get the best experience on our website.