Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
by
Falkmer, Marita
, Bӧlte, Sven
, Chen, Nigel T. M.
, Tang, Julia S. Y.
, Girdler, Sonya
in
Adolescent
/ Adult
/ Analysis
/ Autism
/ Autism spectrum disorder
/ Autism Spectrum Disorder - psychology
/ Autism Spectrum Disorder - therapy
/ Autism Spectrum Disorders
/ Behavioral Science and Psychology
/ CAD
/ Care and treatment
/ Child and School Psychology
/ College Science
/ Computer
/ Computer & video games
/ Computer aided design
/ Computer Games
/ Computers
/ Design
/ Developmental disabilities
/ Developmental disorders
/ Disorders
/ Educational game
/ Educational Games
/ Educational Needs
/ Educational software
/ Embedding
/ Emotion recognition
/ Emotional Problems
/ Emotions
/ Emotions - physiology
/ Female
/ Focus Groups
/ Games
/ Health Personnel - psychology
/ Health Personnel - standards
/ Humans
/ Interpersonal Competence
/ Learning Experience
/ Male
/ Middle Aged
/ Motivation
/ Neurodevelopmental disorders
/ Neuroimaging
/ Neurosciences
/ Original Paper
/ Pattern Recognition
/ Pediatrics
/ Periodicals
/ Pervasive Developmental Disorders
/ Professionals
/ Psychology
/ Public Health
/ Skill Development
/ Skills
/ Technology
/ Teenagers
/ Users (Information)
/ Video Games - psychology
/ Video Games - standards
/ Video Games - trends
/ Work skills
/ Young Adult
/ Youth
2019
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
by
Falkmer, Marita
, Bӧlte, Sven
, Chen, Nigel T. M.
, Tang, Julia S. Y.
, Girdler, Sonya
in
Adolescent
/ Adult
/ Analysis
/ Autism
/ Autism spectrum disorder
/ Autism Spectrum Disorder - psychology
/ Autism Spectrum Disorder - therapy
/ Autism Spectrum Disorders
/ Behavioral Science and Psychology
/ CAD
/ Care and treatment
/ Child and School Psychology
/ College Science
/ Computer
/ Computer & video games
/ Computer aided design
/ Computer Games
/ Computers
/ Design
/ Developmental disabilities
/ Developmental disorders
/ Disorders
/ Educational game
/ Educational Games
/ Educational Needs
/ Educational software
/ Embedding
/ Emotion recognition
/ Emotional Problems
/ Emotions
/ Emotions - physiology
/ Female
/ Focus Groups
/ Games
/ Health Personnel - psychology
/ Health Personnel - standards
/ Humans
/ Interpersonal Competence
/ Learning Experience
/ Male
/ Middle Aged
/ Motivation
/ Neurodevelopmental disorders
/ Neuroimaging
/ Neurosciences
/ Original Paper
/ Pattern Recognition
/ Pediatrics
/ Periodicals
/ Pervasive Developmental Disorders
/ Professionals
/ Psychology
/ Public Health
/ Skill Development
/ Skills
/ Technology
/ Teenagers
/ Users (Information)
/ Video Games - psychology
/ Video Games - standards
/ Video Games - trends
/ Work skills
/ Young Adult
/ Youth
2019
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
by
Falkmer, Marita
, Bӧlte, Sven
, Chen, Nigel T. M.
, Tang, Julia S. Y.
, Girdler, Sonya
in
Adolescent
/ Adult
/ Analysis
/ Autism
/ Autism spectrum disorder
/ Autism Spectrum Disorder - psychology
/ Autism Spectrum Disorder - therapy
/ Autism Spectrum Disorders
/ Behavioral Science and Psychology
/ CAD
/ Care and treatment
/ Child and School Psychology
/ College Science
/ Computer
/ Computer & video games
/ Computer aided design
/ Computer Games
/ Computers
/ Design
/ Developmental disabilities
/ Developmental disorders
/ Disorders
/ Educational game
/ Educational Games
/ Educational Needs
/ Educational software
/ Embedding
/ Emotion recognition
/ Emotional Problems
/ Emotions
/ Emotions - physiology
/ Female
/ Focus Groups
/ Games
/ Health Personnel - psychology
/ Health Personnel - standards
/ Humans
/ Interpersonal Competence
/ Learning Experience
/ Male
/ Middle Aged
/ Motivation
/ Neurodevelopmental disorders
/ Neuroimaging
/ Neurosciences
/ Original Paper
/ Pattern Recognition
/ Pediatrics
/ Periodicals
/ Pervasive Developmental Disorders
/ Professionals
/ Psychology
/ Public Health
/ Skill Development
/ Skills
/ Technology
/ Teenagers
/ Users (Information)
/ Video Games - psychology
/ Video Games - standards
/ Video Games - trends
/ Work skills
/ Young Adult
/ Youth
2019
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
Journal Article
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
2019
Request Book From Autostore
and Choose the Collection Method
Overview
Recent years have seen an emergence of social emotional computer games for individuals with Autism Spectrum Disorder (ASD). These games are heterogeneous in design with few underpinned by theoretically informed approaches to computer-based interventions. Guided by the serious game framework outlined by Whyte et al. (Journal of Autism and Developmental Disorders 45(12):1–12,
2014
), this study aimed to identify the key motivating and learning features for serious games targeting emotion recognition skills from the perspectives of 11 youth with ASD and 11 experienced professionals. Results demonstrated that youth emphasised the motivating aspects of game design, while the professionals stressed embedding elements facilitating the generalisation of acquired skills. Both complementary and differing views provide suggestions for the application of serious game principles in a potential serious game.
Publisher
Springer US,Springer,Springer Nature B.V
Subject
/ Adult
/ Analysis
/ Autism
/ Autism Spectrum Disorder - psychology
/ Autism Spectrum Disorder - therapy
/ Behavioral Science and Psychology
/ CAD
/ Computer
/ Design
/ Emotions
/ Female
/ Games
/ Health Personnel - psychology
/ Health Personnel - standards
/ Humans
/ Male
/ Neurodevelopmental disorders
/ Pervasive Developmental Disorders
/ Skills
/ Youth
This website uses cookies to ensure you get the best experience on our website.