Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
\Tell a Tail\: The Design of an Interactive Cinematic VR for an Animal Welfare Transmedia
by
de Andrade, Tânia Esteves
in
Activism
/ Animal cognition
/ Animal shelters
/ Animals
/ Audiences
/ Behavior
/ Behavioral Sciences
/ Best Practices
/ Cartoons
/ Comic books
/ Communication
/ Communication (Thought Transfer)
/ Communication channels
/ Community Relations
/ Computer & video games
/ Computer science
/ Computer Simulation
/ Design
/ Developed Nations
/ Education
/ Educational Methods
/ Educational Strategies
/ Fiction
/ Folklore
/ Individual Development
/ Information Seeking
/ Information Sources
/ Information Technology
/ Internet and social media studies
/ Likert Scales
/ Literacy
/ Literature Reviews
/ Logos
/ Marketing
/ Mass Media
/ Motivation
/ NGOs
/ Nongovernmental organizations
/ Organizational behavior
/ Pandemics
/ Personal development
/ Questionnaires
/ Recreation
/ Social Change
/ Social networks
/ Storytelling
/ Universe
/ User generated content
/ User interface
/ Video Games
/ Virtual Classrooms
/ Virtual reality
/ Web studies
2019
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
\Tell a Tail\: The Design of an Interactive Cinematic VR for an Animal Welfare Transmedia
by
de Andrade, Tânia Esteves
in
Activism
/ Animal cognition
/ Animal shelters
/ Animals
/ Audiences
/ Behavior
/ Behavioral Sciences
/ Best Practices
/ Cartoons
/ Comic books
/ Communication
/ Communication (Thought Transfer)
/ Communication channels
/ Community Relations
/ Computer & video games
/ Computer science
/ Computer Simulation
/ Design
/ Developed Nations
/ Education
/ Educational Methods
/ Educational Strategies
/ Fiction
/ Folklore
/ Individual Development
/ Information Seeking
/ Information Sources
/ Information Technology
/ Internet and social media studies
/ Likert Scales
/ Literacy
/ Literature Reviews
/ Logos
/ Marketing
/ Mass Media
/ Motivation
/ NGOs
/ Nongovernmental organizations
/ Organizational behavior
/ Pandemics
/ Personal development
/ Questionnaires
/ Recreation
/ Social Change
/ Social networks
/ Storytelling
/ Universe
/ User generated content
/ User interface
/ Video Games
/ Virtual Classrooms
/ Virtual reality
/ Web studies
2019
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
\Tell a Tail\: The Design of an Interactive Cinematic VR for an Animal Welfare Transmedia
by
de Andrade, Tânia Esteves
in
Activism
/ Animal cognition
/ Animal shelters
/ Animals
/ Audiences
/ Behavior
/ Behavioral Sciences
/ Best Practices
/ Cartoons
/ Comic books
/ Communication
/ Communication (Thought Transfer)
/ Communication channels
/ Community Relations
/ Computer & video games
/ Computer science
/ Computer Simulation
/ Design
/ Developed Nations
/ Education
/ Educational Methods
/ Educational Strategies
/ Fiction
/ Folklore
/ Individual Development
/ Information Seeking
/ Information Sources
/ Information Technology
/ Internet and social media studies
/ Likert Scales
/ Literacy
/ Literature Reviews
/ Logos
/ Marketing
/ Mass Media
/ Motivation
/ NGOs
/ Nongovernmental organizations
/ Organizational behavior
/ Pandemics
/ Personal development
/ Questionnaires
/ Recreation
/ Social Change
/ Social networks
/ Storytelling
/ Universe
/ User generated content
/ User interface
/ Video Games
/ Virtual Classrooms
/ Virtual reality
/ Web studies
2019
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
\Tell a Tail\: The Design of an Interactive Cinematic VR for an Animal Welfare Transmedia
Dissertation
\Tell a Tail\: The Design of an Interactive Cinematic VR for an Animal Welfare Transmedia
2019
Request Book From Autostore
and Choose the Collection Method
Overview
Tell a Tail 360 is a Virtual Reality (VR) documentary, part of a larger transmedia project about animal welfare in Madeira island, created to educate, raise awareness and spread the love for the animals, targeting teenage audiences. The literature review and the context research surveys suggest that younger audiences are more likely to change their behaviours than adults. Moreover, the majority of people are interested in the topic of animal welfare (AW) although not always aware of its complexity (e.g., lack of responsibility of ownership or lack of education on proper animal treatment). Over several months, 360º footage was recorded showing different perspectives of the problem through contact with different stakeholders. Later, the footage was used in the design of an interactive VR documentary highlighting kennels’ conditions, Non-governmental organizations fieldwork, and the importance of providing primary care to pets. The user explores the story through different media sources inside the virtual world, such as social media posts, photography and audio. These interactive features provide users with the opportunity to unfold the story through their choices, promoting exploration and contemplation of the subject and were designed to increase audience engagement and agency in the experience. Through A/B user testing conducted with two groups of adolescents (in which one tested a non-VR version of the documentary and the other group the VR version), findings suggest that the immersive version generated greater interest and involvement in the problem addressed. This thesis project can provide new insights on how interactive and immersive content can engage the teenage audience to a more significant awareness of good animal welfare behaviours and other social problems.
Publisher
ProQuest Dissertations & Theses
Subject
ISBN
9798358454514
This website uses cookies to ensure you get the best experience on our website.