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Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
by
Lin, JianLin
in
639/166
/ 639/705
/ Cognition & reasoning
/ Collaboration
/ Computer applications
/ Educational effectiveness
/ Educational objectives
/ Experimental design
/ Gamification
/ Gamification teaching
/ Humanities and Social Sciences
/ Immersion
/ Interdisciplinary aspects
/ Latency
/ Learning
/ Mediating effect
/ multidisciplinary
/ Realism
/ Science
/ Science (multidisciplinary)
/ Science education
/ Teachers
/ Teaching
/ Technology-Cognition synergy model
/ Variables
/ Virtual reality
/ Virtual reality technology
2025
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Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
by
Lin, JianLin
in
639/166
/ 639/705
/ Cognition & reasoning
/ Collaboration
/ Computer applications
/ Educational effectiveness
/ Educational objectives
/ Experimental design
/ Gamification
/ Gamification teaching
/ Humanities and Social Sciences
/ Immersion
/ Interdisciplinary aspects
/ Latency
/ Learning
/ Mediating effect
/ multidisciplinary
/ Realism
/ Science
/ Science (multidisciplinary)
/ Science education
/ Teachers
/ Teaching
/ Technology-Cognition synergy model
/ Variables
/ Virtual reality
/ Virtual reality technology
2025
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Do you wish to request the book?
Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
by
Lin, JianLin
in
639/166
/ 639/705
/ Cognition & reasoning
/ Collaboration
/ Computer applications
/ Educational effectiveness
/ Educational objectives
/ Experimental design
/ Gamification
/ Gamification teaching
/ Humanities and Social Sciences
/ Immersion
/ Interdisciplinary aspects
/ Latency
/ Learning
/ Mediating effect
/ multidisciplinary
/ Realism
/ Science
/ Science (multidisciplinary)
/ Science education
/ Teachers
/ Teaching
/ Technology-Cognition synergy model
/ Variables
/ Virtual reality
/ Virtual reality technology
2025
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Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
Journal Article
Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
2025
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Overview
The deep integration of virtual reality (VR) technology and education is driving structural changes in teaching paradigms. This study systematically explored the immersion mechanism and educational effects in VR gamification teaching scenarios through a mixed experimental design, and constructed a sample database comprising 720 participants. The research found that the technical threshold for imparting high-complexity knowledge requires a frame rate of ≥ 90FPS and a latency of ≤ 60ms, while creative tasks can achieve an operational accuracy rate of over 85% with moderate rendering quality. The dynamic task complexity adjustment algorithm and multimodal collaboration toolkit proposed in the study effectively balance the interference of hardware performance differences on the learning curve, enabling the experimental group to achieve an operational accuracy rate of 89.5% and a technical adaptability rate of 94.5% in virtual surgery training scenarios. The study breaks through the traditional linear analysis paradigm, establishes a nonlinear coupling law between technical performance parameters and cognitive behavioral variables, and provides quantitative decision support for the standardized development of educational VR systems.
Publisher
Nature Publishing Group UK,Nature Publishing Group,Nature Portfolio
Subject
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