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Narrative Technologies: A Philosophical Investigation of the Narrative Capacities of Technologies by Using Ricoeur's Narrative Theory
by
Reijers, Wessel
, Coeckelbergh, Mark
in
Characters
/ Classification
/ Computer & video games
/ Digital currencies
/ Education
/ Exegesis & hermeneutics
/ Humans
/ Hydroelectric power
/ Meaning
/ Mediation
/ Modern Philosophy
/ Money
/ Narrative history
/ Narrative modes
/ Narrative plot
/ Narratives
/ Narratology
/ Philosophical Paper
/ Philosophy
/ Philosophy of language
/ Philosophy of the Social Sciences
/ Political Philosophy
/ Power plants
/ Ricoeur, Paul
/ Social interaction
/ Sociolinguistics
/ Technology
/ Theoretical
/ THEORETICAL / PHILOSOPHICAL PAPER
/ Theoretical linguistics
/ Theory
/ Video games
/ Written narratives
2016
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Narrative Technologies: A Philosophical Investigation of the Narrative Capacities of Technologies by Using Ricoeur's Narrative Theory
by
Reijers, Wessel
, Coeckelbergh, Mark
in
Characters
/ Classification
/ Computer & video games
/ Digital currencies
/ Education
/ Exegesis & hermeneutics
/ Humans
/ Hydroelectric power
/ Meaning
/ Mediation
/ Modern Philosophy
/ Money
/ Narrative history
/ Narrative modes
/ Narrative plot
/ Narratives
/ Narratology
/ Philosophical Paper
/ Philosophy
/ Philosophy of language
/ Philosophy of the Social Sciences
/ Political Philosophy
/ Power plants
/ Ricoeur, Paul
/ Social interaction
/ Sociolinguistics
/ Technology
/ Theoretical
/ THEORETICAL / PHILOSOPHICAL PAPER
/ Theoretical linguistics
/ Theory
/ Video games
/ Written narratives
2016
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Do you wish to request the book?
Narrative Technologies: A Philosophical Investigation of the Narrative Capacities of Technologies by Using Ricoeur's Narrative Theory
by
Reijers, Wessel
, Coeckelbergh, Mark
in
Characters
/ Classification
/ Computer & video games
/ Digital currencies
/ Education
/ Exegesis & hermeneutics
/ Humans
/ Hydroelectric power
/ Meaning
/ Mediation
/ Modern Philosophy
/ Money
/ Narrative history
/ Narrative modes
/ Narrative plot
/ Narratives
/ Narratology
/ Philosophical Paper
/ Philosophy
/ Philosophy of language
/ Philosophy of the Social Sciences
/ Political Philosophy
/ Power plants
/ Ricoeur, Paul
/ Social interaction
/ Sociolinguistics
/ Technology
/ Theoretical
/ THEORETICAL / PHILOSOPHICAL PAPER
/ Theoretical linguistics
/ Theory
/ Video games
/ Written narratives
2016
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Narrative Technologies: A Philosophical Investigation of the Narrative Capacities of Technologies by Using Ricoeur's Narrative Theory
Journal Article
Narrative Technologies: A Philosophical Investigation of the Narrative Capacities of Technologies by Using Ricoeur's Narrative Theory
2016
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Overview
Contemporary philosophy of technology, in particular mediation theory, has largely neglected language and has paid little attention to the social-linguistic environment in which technologies are used. In order to reintroduce and strengthen these two missing aspects we turn towards Ricoeur's narrative theory. We argue that technologies have a narrative capacity: not only do humans make sense of technologies by means of narratives but technologies themselves co-constitute narratives and our understanding of these narratives by configuring characters and events in a meaningful temporal whole. We propose a hermeneutic framework that enables us to categorise and interpret technologies according to two hermeneutic distinctions. Firstly, we consider the extent to which technologies close in on the paradigm of the written text by assessing their capacity to actively configure characters and events into a meaningful whole; thereby introducing a linguistic aspect in the theory of technological mediation. Secondly, we consider the extent to which technologies have the capacity to abstract from the public narrative time of actual characters and events by constructing quasi-characters and quasi-events, thereby introducing the social in our conception of technological mediation. This leads us to the outlines of a theory of narrative technologies that revolves around four hermeneutic categories. In order to show the merits of this theory, we discuss the categories by analysing paradigmatic examples of narrative technologies: the bridge, the hydroelectric power plant, video games, and electronic money.
Publisher
Springer,Springer Netherlands,Springer Nature B.V
Subject
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