Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption
by
Zhang, Zhong Xing
in
4000/4008
/ 4014/160
/ 4014/4045
/ 4014/477
/ 631/477
/ Absorption
/ AI-enhanced virtual reality
/ Artificial intelligence
/ Boxing
/ Cognitive absorption
/ Cognitive psychology
/ Computer applications
/ Design
/ Educational technology
/ Experiential learning
/ Feedback
/ Humanities and Social Sciences
/ Hypotheses
/ Information processing
/ Instructional design
/ Instructional design quality
/ Learning
/ Martial arts
/ Mediators
/ Motion capture
/ multidisciplinary
/ Pedagogy
/ Science
/ Science (multidisciplinary)
/ Structural equation modeling
/ Technology Acceptance Model
/ Technology readiness
/ Training
/ Virtual reality
2026
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption
by
Zhang, Zhong Xing
in
4000/4008
/ 4014/160
/ 4014/4045
/ 4014/477
/ 631/477
/ Absorption
/ AI-enhanced virtual reality
/ Artificial intelligence
/ Boxing
/ Cognitive absorption
/ Cognitive psychology
/ Computer applications
/ Design
/ Educational technology
/ Experiential learning
/ Feedback
/ Humanities and Social Sciences
/ Hypotheses
/ Information processing
/ Instructional design
/ Instructional design quality
/ Learning
/ Martial arts
/ Mediators
/ Motion capture
/ multidisciplinary
/ Pedagogy
/ Science
/ Science (multidisciplinary)
/ Structural equation modeling
/ Technology Acceptance Model
/ Technology readiness
/ Training
/ Virtual reality
2026
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption
by
Zhang, Zhong Xing
in
4000/4008
/ 4014/160
/ 4014/4045
/ 4014/477
/ 631/477
/ Absorption
/ AI-enhanced virtual reality
/ Artificial intelligence
/ Boxing
/ Cognitive absorption
/ Cognitive psychology
/ Computer applications
/ Design
/ Educational technology
/ Experiential learning
/ Feedback
/ Humanities and Social Sciences
/ Hypotheses
/ Information processing
/ Instructional design
/ Instructional design quality
/ Learning
/ Martial arts
/ Mediators
/ Motion capture
/ multidisciplinary
/ Pedagogy
/ Science
/ Science (multidisciplinary)
/ Structural equation modeling
/ Technology Acceptance Model
/ Technology readiness
/ Training
/ Virtual reality
2026
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption
Journal Article
AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption
2026
Request Book From Autostore
and Choose the Collection Method
Overview
Artificial intelligence–enhanced virtual reality (AI-VR) holds significant potential for complex psychomotor skills training, such as in martial arts. However, the psychological pathways through which its features influence learning outcomes are not well understood. This study introduces and tests the Technology-Enhanced Experiential Learning (TEEL) framework, which posits cognitive absorption as the central mediator between key factors and learning performance. A mixed-methods design was employed. Quantitatively, survey and system-usage data were collected from 847 martial artists across 23 facilities after six supervised AI-VR sessions. Structural equation modeling (SEM) and bootstrap mediation analyses were used to test the framework. Qualitatively, 45 semi-structured interviews were thematically analyzed and integrated with the quantitative findings. The model demonstrated strong fit and explanatory power (R² = 0.732 for Learning Performance). Technology Readiness, Instructional Design Quality, Instructor Competency, and Perceived Usefulness all significantly predicted Cognitive Absorption (β = 0.387 to 0.251, p < 0.001), which in turn strongly predicted Learning Performance (β = 0.791, p < 0.001). Cognitive Absorption fully mediated all antecedent relationships. The AI-enhanced model outperformed a VR-only baseline, and usage analytics confirmed significant skill improvement, with strike accuracy increasing from 64.2% to 87.6%. The findings validate the TEEL framework, establishing cognitive absorption as the core mechanism through which technological and pedagogical factors enhance learning in AI-VR martial arts training. This underscores the value of AI components and highlights design priorities for creating deeply engaging and effective training systems.
Publisher
Nature Publishing Group UK,Nature Publishing Group,Nature Portfolio
Subject
MBRLCatalogueRelatedBooks
Related Items
Related Items
This website uses cookies to ensure you get the best experience on our website.