Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students
by
Medin, Christopher
, Creutzfeldt, Johan
, Heinrichs, Wm. LeRoy
, Hedman, Leif
, Felländer-Tsai, Li
in
Adaptation, Psychological
/ Adult
/ Airway management
/ avatars
/ Cardiopulmonary resuscitation
/ Cardiopulmonary Resuscitation - methods
/ Classrooms
/ Computer & video games
/ Concentration
/ Coping
/ Coping strategies
/ Core curriculum
/ CPR
/ Curriculum
/ Educational Measurement
/ Educational software
/ Educational technology
/ Feasibility Studies
/ Feedback
/ Female
/ Games
/ Humans
/ Internet
/ Knowledge
/ Learning
/ Male
/ Medical education
/ Medical students
/ Medical technology
/ Medicine
/ MMVW
/ Original Paper
/ patient simulation
/ Personal computers
/ Questionnaires
/ Retention
/ Self-efficacy
/ Selfefficacy
/ Simulation
/ Skills
/ Software
/ Students
/ Students, Medical
/ Subjective experiences
/ Subjectivity
/ Surveys and Questionnaires
/ Teaching
/ Teams
/ Training
/ User-Computer Interface
/ Virtual communities
/ Young Adult
2010
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students
by
Medin, Christopher
, Creutzfeldt, Johan
, Heinrichs, Wm. LeRoy
, Hedman, Leif
, Felländer-Tsai, Li
in
Adaptation, Psychological
/ Adult
/ Airway management
/ avatars
/ Cardiopulmonary resuscitation
/ Cardiopulmonary Resuscitation - methods
/ Classrooms
/ Computer & video games
/ Concentration
/ Coping
/ Coping strategies
/ Core curriculum
/ CPR
/ Curriculum
/ Educational Measurement
/ Educational software
/ Educational technology
/ Feasibility Studies
/ Feedback
/ Female
/ Games
/ Humans
/ Internet
/ Knowledge
/ Learning
/ Male
/ Medical education
/ Medical students
/ Medical technology
/ Medicine
/ MMVW
/ Original Paper
/ patient simulation
/ Personal computers
/ Questionnaires
/ Retention
/ Self-efficacy
/ Selfefficacy
/ Simulation
/ Skills
/ Software
/ Students
/ Students, Medical
/ Subjective experiences
/ Subjectivity
/ Surveys and Questionnaires
/ Teaching
/ Teams
/ Training
/ User-Computer Interface
/ Virtual communities
/ Young Adult
2010
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students
by
Medin, Christopher
, Creutzfeldt, Johan
, Heinrichs, Wm. LeRoy
, Hedman, Leif
, Felländer-Tsai, Li
in
Adaptation, Psychological
/ Adult
/ Airway management
/ avatars
/ Cardiopulmonary resuscitation
/ Cardiopulmonary Resuscitation - methods
/ Classrooms
/ Computer & video games
/ Concentration
/ Coping
/ Coping strategies
/ Core curriculum
/ CPR
/ Curriculum
/ Educational Measurement
/ Educational software
/ Educational technology
/ Feasibility Studies
/ Feedback
/ Female
/ Games
/ Humans
/ Internet
/ Knowledge
/ Learning
/ Male
/ Medical education
/ Medical students
/ Medical technology
/ Medicine
/ MMVW
/ Original Paper
/ patient simulation
/ Personal computers
/ Questionnaires
/ Retention
/ Self-efficacy
/ Selfefficacy
/ Simulation
/ Skills
/ Software
/ Students
/ Students, Medical
/ Subjective experiences
/ Subjectivity
/ Surveys and Questionnaires
/ Teaching
/ Teams
/ Training
/ User-Computer Interface
/ Virtual communities
/ Young Adult
2010
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students
Journal Article
Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students
2010
Request Book From Autostore
and Choose the Collection Method
Overview
Contemporary learning technologies, such as massively multiplayer virtual worlds (MMVW), create new means for teaching and training. However, knowledge about the effectiveness of such training is incomplete, and there are no data regarding how students experience it. Cardiopulmonary resuscitation (CPR) is a field within medicine in high demand for new and effective training modalities.
In addition to finding a feasible way to implement CPR training, our aim was to investigate how a serious game setting in a virtual world using avatars would influence medical students' subjective experiences as well as their retention of knowledge.
An MMVW was refined and used in a study to train 12 medical students in CPR in 3-person teams in a repeated fashion 6 months apart. An exit questionnaire solicited reflections over their experiences. As the subjects trained in 4 CPR scenarios, measurements of self-efficacy, concentration, and mental strain were made in addition to measuring knowledge. Engagement modes and coping strategies were also studied. Parametric and nonparametric statistical analyses were carried out according to distribution of the data.
The majority of the subjects reported that they had enjoyed the training, had found it to be suitable, and had learned something new, although several asked for more difficult and complex scenarios as well as a richer virtual environment. The mean values for knowledge dropped during the 6 months from 8.0/10 to 6.25/10 (P = .002). Self-efficacy increased from before to after each of the two training sessions, from 5.9/7 to 6.5/7 (P = .01) after the first and from 6.0/7 to 6.7/7 (P = .03) after the second. The mean perceived concentration value increased from 54.2/100 to 66.6/100 (P = .006), and in general the mental strain was found to be low to moderate (mean = 2.6/10).
Using scenario-based virtual world team training with avatars to train medical students in multi-person CPR was feasible and showed promising results. Although we found no evidence of stimulated recall of CPR procedures in our test-retest study, the subjects were enthusiastic and reported increased concentration during the training. We also found that subjects' self-efficacy had increased after the training. Despite the need for further studies, these findings imply several possible uses of MMVW technology for future emergency medical training.
Publisher
Gunther Eysenbach MD MPH, Associate Professor,Gunther Eysenbach
This website uses cookies to ensure you get the best experience on our website.